> For the complete documentation index, see [llms.txt](https://docs.rumblekongleague.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rumblekongleague.com/core-gameplay/action-buttons/abilities.md).

# Abilities

Each player in the Rumble Kong League will have a special **offensive** ability (when they have possession of the ball) and a **defensive** ability (when they are defending against the opponent's attack).

<figure><img src="/files/XHrF9ikq1D5kgwMai1qq" alt=""><figcaption></figcaption></figure>

These special abilities contain a few variations for both offense and defense including:\
\
Tackle - The player automatically sprints towards the opposing ball handler, to tackle them and potentially regain possession of the ball.

Super Dunk - The player automatically performs a special dunk if they are in the predetermined area of the court.

Rush Hour - Teleport to the bucket at lightning speed, transporting yourself through your opponents in the blink of an eye!\
\
Bubble Shield - The player activates a technological shield that protects his basketball hoop for up to 10 seconds.

<figure><img src="/files/vpQZKRRbWWIKDhlCCz2q" alt=""><figcaption><p>An example of an attack ability</p></figcaption></figure>
