> For the complete documentation index, see [llms.txt](https://docs.rumblekongleague.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rumblekongleague.com/core-gameplay/action-buttons/steal.md).

# Steal

## Steal Overview

Nothing is more exhilarating than pulling off a perfect steal to turn the tide of a game. With the Steal, players can attempt to snatch the ball away from the opposing team, and gain the upper hand.

* Summary: An instant action that lets the player attempt to take the ball away from the opposing team
* Category: Defensive
* Activate: Instant action with a cooldown
* Key Boost: Defense

<figure><img src="/files/RXZPDdGrKeQHQHCROQ75" alt=""><figcaption></figcaption></figure>

## Detailed Description

**How it works:**

* Player presses the steal button
* Kong attempts to steal the ball
* If successful, Kong steals the ball and gains control of it
* If unsuccessful, the opposing player retains control of the ball

<figure><img src="/files/ygFD4IqgWOevS5UMQmqr" alt=""><figcaption><p>How stealing looks in the current build of the RKL mobile game</p></figcaption></figure>

## **Effect:**

Stealing gives the player the chance to steal the ball. However it is not automatic, and success relies on the following conditions.&#x20;

* What are the positions of the Kongs?
* What is the Defense Boost Kong trying to steal the ball? Kongs with high Defense are more effective at stealing the ball
* What is the Vision Boost of the Kong with the ball? High Vision will help a Kong avoid getting the ball stolen from them.

## **Cooldown:**

The cooldown period for Steal is designed to encourage strategic play, as the player must decide when it will be most advantageous to attempt to steal the ball.

* Base cooldown = 1 seconds
