The RKL Playbook
  • 🏀Introduction
    • The Rumble Kong League (RKL)
    • Our Mission
    • Core Pillars
  • 🎮Core Gameplay
    • The Basics
    • Action Buttons
      • Shoot
      • Pass
      • Steal
      • Blocking
      • Abilities
        • Tackle
        • Super Dunk
        • Bubble Shield
        • Rush Hour
    • Action Bar
    • On Fire Mode
    • Casual Play
    • Clubs Play
    • Athlos Immersive World
  • 🪙Metagame
    • Equipable Items
      • Playstyles
      • Consumables
    • Economy (v1)
      • Currencies
      • Purchasable Items
      • Economy Flows
  • 💲Fame Token
    • Network Overview
    • Network Ecosystem
    • Token Distribution
    • Token Emissions / Vesting
    • $FAME SocialFi Campaign
      • 🏆Join The Hall of $FAME
      • ☝️$FAME Points & Quests
      • 💯$FAME Multipliers
        • Refer A Friend Multipliers
        • NFT Multipliers
        • NFT Trait Multipliers
        • Social Following Multipliers
        • G-Coin Multipliers
      • ⁉️$FAME FAQ's
  • 🦍Collections
    • Rumble Kongs
    • Rumble Rookies
    • Rumble Clubs
    • Gatorade Official Wearables
    • Stance | Hypersocks
    • Under Armour | Curry Flows
  • ⛓️Official links
    • Official RKL Links
Powered by GitBook
On this page
  • Steal Overview
  • Detailed Description
  • Effect:
  • Cooldown:
  1. Core Gameplay
  2. Action Buttons

Steal

Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.

PreviousPassNextBlocking

Last updated 7 months ago

Steal Overview

Nothing is more exhilarating than pulling off a perfect steal to turn the tide of a game. With the Steal, players can attempt to snatch the ball away from the opposing team, and gain the upper hand.

  • Summary: An instant action that lets the player attempt to take the ball away from the opposing team

  • Category: Defensive

  • Activate: Instant action with a cooldown

  • Key Boost: Defense

Detailed Description

How it works:

  • Player presses the steal button

  • Kong attempts to steal the ball

  • If successful, Kong steals the ball and gains control of it

  • If unsuccessful, the opposing player retains control of the ball

Effect:

Stealing gives the player the chance to steal the ball. However it is not automatic, and success relies on the following conditions.

  • What are the positions of the Kongs?

  • What is the Defense Boost Kong trying to steal the ball? Kongs with high Defense are more effective at stealing the ball

  • What is the Vision Boost of the Kong with the ball? High Vision will help a Kong avoid getting the ball stolen from them.

Cooldown:

The cooldown period for Steal is designed to encourage strategic play, as the player must decide when it will be most advantageous to attempt to steal the ball.

  • Base cooldown = 1 seconds

🎮
How stealing looks in the current build of the RKL mobile game