> For the complete documentation index, see [llms.txt](https://docs.rumblekongleague.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rumblekongleague.com/metagame/economy-v1/purchasable-items.md).

# Purchasable Items

There are several categories of in-game items, each with its own rules for integration into the **RKL economic system**.

## Characters

Reward bags are your items once purchased, they can be opened to reveal some prizes for the player including:

* **Type:** Animal species;
* **Tier:** The higher the tier, the better the character's attributes;
* **Received with Tier Bag RKL:** High and Extreme Tiers;
* **Currencies and Price:**
  * **High Tiers:** A lot of **SC** or Less of **HC**;
  * **Extreme Tier:** Same as the High rarity and an amount of FG.

<figure><img src="/files/LVIk4Aska7z1uwpqIEIv" alt=""><figcaption><p>How the various kongs you'll collect will look in-game</p></figcaption></figure>

## Equipables

These are items that can be equipped with characters that affect their attributes and the way they play. Players can purchase these from the **store** or randomly obtain them from **RKL Bags**:

* **Type:** Consumable or Playstyle;
* **Tier:** The higher the tier, the better the attributes bonus and effects;
* **Received with Tier Bag RKL:** Low, Medium and High Tier;
* **Currencies and Price:** These items can be purchased using **SC** or **HC**.

<figure><img src="/files/X0h9Ox7lRsWnhgwJeE41" alt=""><figcaption><p>How the various playstyles will look in-game</p></figcaption></figure>

## Special Abilities

They are the most valuable and important objects in basketball matches, changing and creating advantages for those who use them.

Abilities can be purchased from the **store** or randomly obtained from **RKL Bags**:

* **Type:** Offensive or Defensive situation;
* **Tier:** These items are ***Extremely High Tier***;
* Received with Tier Bag RKL: Extremely High” Tier;
* **Currencies and Price:** A lot of **SC** or Less of **HC AND** a Lot of **FG**;
* **Team Fame Level:** Fame Level is required to access the purchase action of these items.

<figure><img src="/files/DyCEc1FYmjytphOrhQ7b" alt=""><figcaption><p>How you'll equip specials after purchase or from RKL bag drops</p></figcaption></figure>

## RKL Bags

Can be opened by players using SC and/or HC in exchange for rewards. These are their attributes:

* **Tier:** Determines the value and type of rewards each bag can drop.
  * **Low:** Playstyle, Consumables or Cosmetics (Vanity);
  * **Medium:** Playstyle, Consumables, Cosmetics (Vanity) or Hard Currency;
  * **High:** Playstyle, Consumables, Cosmetics (Vanity), Hard Currency or Character;
  * **Extremely High:** Playstyle, Hard Currency, Character or Special Ability.
* **Currencies:** Different resources are used depending on the rarity, cost, and quantity:
  * **Low:** Soft Currency;
  * **Medium:** Soft Currency + Fragments;
  * **High:** Soft Currency or Hard Currency;
  * **Extremely High:** Soft Currency or Hard Currency + Fragments + Team Fame Level *(To unlock the access)*;
* **Price:** Cost amount, in SC, HC and/or Fragments;
* **Content:** Items in quantity and quality according to the rarity of the bag.

<figure><img src="/files/vRCRkje8CiRtpsB84Hxl" alt=""><figcaption><p>The reward bags open system shown in-game</p></figcaption></figure>
