Purchasable Items

Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.

There are several categories of in-game items, each with its own rules for integration into the RKL economic system.

Characters

Reward bags are your items once purchased by the player, they can be opened to reveal some prizes for the player including:

  • Type: Animal species;

  • Tier: The higher the tier, the better the character's attributes;

  • Received with Tier Bag RKL: High and Extreme Tiers;

  • Currencies and Price:

    • High Tiers: A lot of SC or Less of HC;

    • Extreme Tier: Same as the High rarity and an amount of FG.

How the various kongs you'll collect will look in-game

Equipables

These are items that can be equipped with characters that affect their attributes and the way they play. Players can purchase these from the store or randomly obtain from RKL Bags:

  • Type: Consumable or Playstyle;

  • Tier: The higher the tier, the better the attributes bonus and effects;

  • Received with Tier Bag RKL: Low, Medium and ****High Tier;

  • Currencies and Price: These items can be purchased using SC or HC.

How the various playstyles will look in-game

Special Abilities

They are the most valuable and important objects in basketball matches, changing and creating advantages for those who use them.

Abilities can be purchased from the store or randomly obtained from RKL Bags:

  • Type: Offensive or Defensive situation;

  • Tier: These items are Extremely High Tier;

  • **Received with Tier Bag RKL: “**Extremely High” Tier;

  • Currencies and Price: A lot of SC or Less of HC AND a Lot of FG;

  • Team Fame Level: Fame Level required to access the purchase action of these items.

How you'll equip specials after purchase or RKL bags drop

RKL Bags

Can be opened by players using SC and/or HC in exchange for rewards. These are their attributes:

  • Tier: Determines the value and type of rewards each bag can drop.

    • Low: Playstyle, Consumables or Cosmetics (Vanity);

    • Medium: Playstyle, Consumables, Cosmetics (Vanity) or Hard Currency;

    • High: Playstyle, Consumables, Cosmetics (Vanity), Hard Currency or Character;

    • Extremely High: Playstyle, Hard Currency, Character or Special Ability.

  • Currencies: Different resources are used depending on the rarity, cost, and quantity:

    • Low: Soft Currency;

    • Medium: Soft Currency + Fragments;

    • High: Soft Currency or Hard Currency;

    • Extremely High: Soft Currency or Hard Currency + Fragments + Team Fame Level (To unlock the access);

  • Price: Cost amount, in SC, HC and/or Fragments;

  • Content: Items in quantity and quality according to the rarity of the bag.

The reward bags open system shown in-game

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