# Purchasable Items

There are several categories of in-game items, each with its own rules for integration into the **RKL economic system**.

## Characters

Reward bags are your items once purchased, they can be opened to reveal some prizes for the player including:

* **Type:** Animal species;
* **Tier:** The higher the tier, the better the character's attributes;
* **Received with Tier Bag RKL:** High and Extreme Tiers;
* **Currencies and Price:**
  * **High Tiers:** A lot of **SC** or Less of **HC**;
  * **Extreme Tier:** Same as the High rarity and an amount of FG.

<figure><img src="https://3950957335-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWLFkJhVuK3ZWyPFLS1KF%2Fuploads%2FokwQBfolmojfVej8HgH0%2FScreenshot%202024-08-13%20at%2010.06.21.png?alt=media&#x26;token=5b6848b5-1ff1-4971-9581-cec00ade5b70" alt=""><figcaption><p>How the various kongs you'll collect will look in-game</p></figcaption></figure>

## Equipables

These are items that can be equipped with characters that affect their attributes and the way they play. Players can purchase these from the **store** or randomly obtain them from **RKL Bags**:

* **Type:** Consumable or Playstyle;
* **Tier:** The higher the tier, the better the attributes bonus and effects;
* **Received with Tier Bag RKL:** Low, Medium and High Tier;
* **Currencies and Price:** These items can be purchased using **SC** or **HC**.

<figure><img src="https://3950957335-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWLFkJhVuK3ZWyPFLS1KF%2Fuploads%2F60LHyiyn62j93APGmnT3%2FScreenshot%202024-08-13%20at%2010.06.12.png?alt=media&#x26;token=9393700d-e321-4b53-830a-d73fb240e33e" alt=""><figcaption><p>How the various playstyles will look in-game</p></figcaption></figure>

## Special Abilities

They are the most valuable and important objects in basketball matches, changing and creating advantages for those who use them.

Abilities can be purchased from the **store** or randomly obtained from **RKL Bags**:

* **Type:** Offensive or Defensive situation;
* **Tier:** These items are ***Extremely High Tier***;
* Received with Tier Bag RKL: Extremely High” Tier;
* **Currencies and Price:** A lot of **SC** or Less of **HC AND** a Lot of **FG**;
* **Team Fame Level:** Fame Level is required to access the purchase action of these items.

<figure><img src="https://3950957335-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWLFkJhVuK3ZWyPFLS1KF%2Fuploads%2Fb3LC4P0yFXtkAkqjpLee%2Fattack-color-3-2.png?alt=media&#x26;token=c99cbf35-6c7d-4698-b109-97d3cdac5958" alt=""><figcaption><p>How you'll equip specials after purchase or from RKL bag drops</p></figcaption></figure>

## RKL Bags

Can be opened by players using SC and/or HC in exchange for rewards. These are their attributes:

* **Tier:** Determines the value and type of rewards each bag can drop.
  * **Low:** Playstyle, Consumables or Cosmetics (Vanity);
  * **Medium:** Playstyle, Consumables, Cosmetics (Vanity) or Hard Currency;
  * **High:** Playstyle, Consumables, Cosmetics (Vanity), Hard Currency or Character;
  * **Extremely High:** Playstyle, Hard Currency, Character or Special Ability.
* **Currencies:** Different resources are used depending on the rarity, cost, and quantity:
  * **Low:** Soft Currency;
  * **Medium:** Soft Currency + Fragments;
  * **High:** Soft Currency or Hard Currency;
  * **Extremely High:** Soft Currency or Hard Currency + Fragments + Team Fame Level *(To unlock the access)*;
* **Price:** Cost amount, in SC, HC and/or Fragments;
* **Content:** Items in quantity and quality according to the rarity of the bag.

<figure><img src="https://3950957335-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWLFkJhVuK3ZWyPFLS1KF%2Fuploads%2FjZhZfrDfch8CmecPytTh%2FScreenshot%202024-08-13%20at%2010.02.21.png?alt=media&#x26;token=526ecaf6-49e3-4033-972a-59da02892207" alt=""><figcaption><p>The reward bags open system shown in-game</p></figcaption></figure>
