Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.

Blocking Overview

Blocking in the RKL is different to stealing, in that blocking occurs once the ball is in flight or a dunk/shot is being attempted by the opponent.

  • Summary: An instant action that lets the player attempt to block the ball away from the opposing team

  • Category: Defensive

  • Activate: Instant action with a cooldown

  • Key Boost: Defense

Detailed Description

How it works:

  • Player presses the block button

  • Kong attempts to block the ball

  • If successful, Kong blocks the ball and gains control of it

  • If unsuccessful, the opposing player retains control of the ball


Blocking gives the player the chance to block the ball. However it is not automatic, and success relies on the following conditions.

  • What are the positions of the Kongs?

  • What is the Defense Boost Kong trying to block the ball? Kongs with high Defense are more effective at blocking the ball

  • What is the Vision Boost of the Kong with the ball? High Vision will help a Kong avoid getting the ball blocked from them.


The cooldown period for blocking is designed to encourage strategic play, as the player must decide when it will be most advantageous to attempt to block the ball.

  • Base cooldown = 1 seconds

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