> For the complete documentation index, see [llms.txt](https://docs.rumblekongleague.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rumblekongleague.com/core-gameplay/action-buttons/blocking.md).

# Blocking

## Blocking Overview

Blocking in the RKL is different to stealing, in that blocking occurs once the ball is in flight or a dunk/shot is being attempted by the opponent.

* Summary: An instant action that lets the player attempt to block the ball away from the opposing team
* Category: Defensive
* Activate: Instant action with a cooldown
* Key Boost: Defense

<figure><img src="/files/TI4IORaV4p8TJW3bdTvf" alt=""><figcaption></figcaption></figure>

## Detailed Description

**How it works:**

* The player presses the defense/steal button
* Kong attempts to block the ball
* If successful, Kong blocks the ball and gains control of it
* If unsuccessful, the opposing player retains control of the ball

<figure><img src="/files/7DcS8KH9v2f7JAaz845c" alt=""><figcaption><p>A look at a block in the RKL mobile game</p></figcaption></figure>

## **Effect:**

Blocking gives the player the chance to block the ball. However it is not automatic, and success relies on the following conditions.&#x20;

* What are the positions of the Kongs?
* What is the Defense Boost Kong trying to block the ball? Kongs with high Defense are more effective at blocking the ball
* What is the Vision Boost of the Kong with the ball? High Vision will help a Kong avoid getting the ball blocked from them.

## **Cooldown:**

The cooldown period for blocking is designed to encourage strategic play, as the player must decide when it will be most advantageous to attempt to block the ball.

* Base cooldown = 1 seconds
