The RKL Playbook
  • ๐Ÿ€Introduction
    • The Rumble Kong League (RKL)
    • Our Mission
    • Core Pillars
  • ๐ŸŽฎCore Gameplay
    • The Basics
    • Action Buttons
      • Shoot
      • Pass
      • Steal
      • Blocking
      • Abilities
        • Tackle
        • Super Dunk
        • Bubble Shield
        • Rush Hour
    • Action Bar
    • On Fire Mode
    • Casual Play
    • Clubs Play
    • Athlos Immersive World
  • ๐Ÿช™Metagame
    • Equipable Items
      • Playstyles
      • Consumables
    • Economy (v1)
      • Currencies
      • Purchasable Items
      • Economy Flows
  • ๐Ÿ’ฒFame Token
    • Network Overview
    • Network Ecosystem
    • Token Distribution
    • Token Emissions / Vesting
    • $FAME SocialFi Campaign
      • ๐Ÿ†Join The Hall of $FAME
      • โ˜๏ธ$FAME Points & Quests
      • ๐Ÿ’ฏ$FAME Multipliers
        • Refer A Friend Multipliers
        • NFT Multipliers
        • NFT Trait Multipliers
        • Social Following Multipliers
        • G-Coin Multipliers
      • โ‰๏ธ$FAME FAQ's
  • ๐ŸฆCollections
    • Rumble Kongs
    • Rumble Rookies
    • Rumble Clubs
    • Gatorade Official Wearables
    • Stance | Hypersocks
    • Under Armour | Curry Flows
  • โ›“๏ธOfficial links
    • Official RKL Links
Powered by GitBook
On this page
  • Overview
  • Tiers Within Playstyles
  • Playstyles and Acquisition
  • Recycling and Rumbletech
  1. Metagame
  2. Equipable Items

Playstyles

Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.

PreviousEquipable ItemsNextConsumables

Last updated 7 months ago

Overview

The first iteration of equipable items within the metagame loop brings an exciting new feature: Playstyles. These are specialized items designed to enhance your team's performance by boosting specific attributes. Each Playstyle can be equipped to a designated team position, allowing you to tailor the strengths of your players, according to the demands of the game. When a Playstyle is equipped for a particular position, it grants a permanent attribute bonus to the hooper assigned to that spot. Unlike temporary power-ups, these attribute enhancements remain active for as long as the Playstyle is equipped, offering strategic depth and long-term benefits to your gameplay.

Tiers Within Playstyles

Each playstyle comes with its own tier rank, where users will be able to obtain higher-ranked playstyles for bigger in-game buffs. These range from tier E, being the lowest, all the way to tier S, being the highest.

Tiers E, D and C are non-NFT items, while B, A and S are exclusive NFT items. This is why there is a leap in power ranges from tier C to B, as well as the maximum primary and secondary bonuses a playstyle may provide. Higher-tier Playstyles, such as those classified as B, A, or S, are intended to be NFTs, adding extra depth and rarity to these items. This allows for a unique layer of ownership and potential trade among players.

Playstyles and Acquisition

The primary way to acquire Playstyles is through bags, which serve as the main source. However, we also plan to offer opportunities for players to obtain Playstyles by participating in special events or exclusive brand and athlete experiences. While these details are still being finalized, the concept is to make the acquisition of Playstyles engaging and rewarding.

Recycling and Rumbletech

A key mechanic within the game is the ability to recycle Playstyles. By recycling, players can earn Rumbletech, a special in-game currency. Rumbletech is essential for purchasing higher-quality RKL bags, which have a greater chance of dropping high-tier Playstyles. This recycling system not only promotes strategic decision-making, but also encourages players to continually refine and upgrade their teamโ€™s capabilities.

This is very much a work-in-progress system, so expect some changes to this in the future.

๐Ÿช™
How you'll equip playstyles to your hooper in the RKL
You'll obtain playstyles through RKL reward bags in-game