> For the complete documentation index, see [llms.txt](https://docs.rumblekongleague.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rumblekongleague.com/core-gameplay/action-buttons/abilities/super-dunk.md).

# Super Dunk

## Overview

Superdunks can bring the heat in the RKL with a jaw-dropping, high-flying slam dunk! This ain't just any dunk, it's your chance to show off and rack up points in style, while firing up your team and the crowd. But watch out , pulling off a Superdunk isn't easy. You risk getting blocked and sitting out for a prolonged period of time if it fails, so only the boldest ballers will rise to the occasion.

**Summary:** An instant action that lets the player attempt a spectacular dunk to score points&#x20;

**Category:** Offensive&#x20;

**Activate:** Instant action with a cooldown&#x20;

**Key Boosts:** Finish

<figure><img src="/files/dqzSfduoLxyxMwDbPjI8" alt=""><figcaption></figcaption></figure>

## **Detailed Description**

**How it works:**

1. Player presses the Superdunk button.
2. The player's Kong jumps towards the basket, attempting a high-flying dunk.
3. If successful, the player scores points with an incredible dunk.
4. If unsuccessful, the player's Kong gets blocked and is out of play for 5 seconds.

**Cooldown:** The cooldown period for Superdunk is designed to encourage strategic play, as the player must decide when it will be most advantageous to attempt a Superdunk.

* **Base cooldown = 5 seconds**
