The RKL Playbook
  • 🏀Introduction
    • The Rumble Kong League (RKL)
    • Our Mission
    • Core Pillars
  • 🎮Core Gameplay
    • The Basics
    • Action Buttons
      • Shoot
      • Pass
      • Steal
      • Blocking
      • Abilities
        • Tackle
        • Super Dunk
        • Bubble Shield
        • Rush Hour
    • Action Bar
    • On Fire Mode
    • Casual Play
    • Clubs Play
    • Athlos Immersive World
  • 🪙Metagame
    • Equipable Items
      • Playstyles
      • Consumables
    • Economy (v1)
      • Currencies
      • Purchasable Items
      • Economy Flows
  • 💲Fame Token
    • Network Overview
    • Network Ecosystem
    • Token Distribution
    • Token Emissions / Vesting
    • $FAME SocialFi Campaign
      • 🏆Join The Hall of $FAME
      • ☝️$FAME Points & Quests
      • 💯$FAME Multipliers
        • Refer A Friend Multipliers
        • NFT Multipliers
        • NFT Trait Multipliers
        • Social Following Multipliers
        • G-Coin Multipliers
      • ⁉️$FAME FAQ's
  • 🦍Collections
    • Rumble Kongs
    • Rumble Rookies
    • Rumble Clubs
    • Gatorade Official Wearables
    • Stance | Hypersocks
    • Under Armour | Curry Flows
  • ⛓️Official links
    • Official RKL Links
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  1. Metagame

Equipable Items

Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.

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Last updated 9 months ago

Overview

There are several categories of in-game items, each with its own rules for integration into the RKL economic system. Items such as consumables and Playstyles will play a key part in winning games in the RKL. In this next section, we go over these two items and how they can affect gameplay on the court.

🪙
Consumables
Playstyles