Economy Flows
Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.
Last updated
Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.
Last updated
This example of the game's economy, will flow through some stages and events, using a fictional player as an example, named Dunker Kong:
Acquisition
Soft Currency - Dunker Kong can earn playing a casual or ranked game, and according to the result of this game:
Victory: The player earns a good amount of SC;
Lose: An amount less than the win.
Hard Currency - By opening an RKL Bag of High or Extreme Rarity, Dunker Kong can obtain hard currency.
Fragments - If Dunker Kong needs/wants a quantity of these resources, he can obtain them through two actions:
Recycling: Giving up an item, destroying it in exchange for FG amount;
Dismissing: Once the player opens an RKL Bag, he can choose to forgo winning one of these valuable items.
Spending
Dunker Kong can access the in-game store to purchase RKL Bags:
Spending in different quantities and combinations of SC, HC and FG to purchase a RKL Bag. Therefore the larger the quantity and the stronger the currency, the rarer the purchased RKL Bag will be.
Unlike the other currencies, this is a “Reward Road” currency, which means it cannot be bought through the in-game store, and is only based on the player's performance in ranked games:
Variation
As mentioned earlier, the amount of TF is based on the player’s ranking. In the last 4 consecutive games, for example, our friendly hooper Dunker Kong, who is sitting at milestone 2 with his team, had the following results:
First Game: He lost the game and will lose X Team Fame amount, as he was one win away from moving to the next Team Fame Milestone, he now needs to win two games to reach that goal;
Second Game: He won the game and will gain X Team Fame amount, and now, he needs to win one more game to reach that goal;
Third Game: He wins the game and will gain X Team Fame amount, with this victory, he finally reaches his Milestone 3;
Fourth Game: Even though he lost the game, since it's in Milestone 3 with a base of 0, he doesn't incur any TF loss to revert back to Milestone 2 yet.
Unlocking
Dunker Kong doesn't use the amount of TF as a resource, but according to your level in this system, this will unlock the possibility to purchase the most rare items in game, the Special Abilities.
In conclusion, unlike other currencies, this is a "Reward Road" currency, meaning it can't be purchased in the in-game store. and is solely earned based on a player's performance in ranked games. Different Milestones will bring about different rewards. This is currently still being scoped out, so stay tuned on future updates.
This economic chart helps with a visual understanding of the entire flow of the economy in summary form: