Economy Flows

Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.

This example of the game's economy, will flow through some stages and events, using a fictional player as an example, named by Dunker Kong:

  1. Acquisition

    • Soft Currency - Dunker Kong can earn playing a casual or ranked match, and according to the result of this match:

      • Victory: The player earns a good amount of SC;

      • Lose: An amount less than the win.

    • Hard Currency - By opening an RKL Bag of High or Extreme Rarity, Dunker Kong can obtain hard currency.

    • Fragments - If Dunker Kong needs/wants a quantity of these resources, he can obtain them through two actions:

      • Recycling: Giving up an item, destroying it in exchange for FG amount;

      • Dismissing: Once the player opens an RKL Bag, he can choose to forgo winning one of these valuable items.

  2. Spending

    Dunker Kong can access the in-game store to purchase RKL Bags:

    • Spending in different quantities and combinations of SC, HC and FG to purchase a RKL Bag. Therefore the larger the quantity and the stronger the currency, the rarer the purchased RKL Bag will be.

TF Flow

Unlike the other currencies, this is a “Reward Road” currency, which means it cannot be bought through the in-game store, and is only based on the player's performance in ranked matches:

  1. Variation

    As mentioned earlier, the amount of TF is based on the player’s ranking. In the last 4 consecutive matches, Gama Kong has the following results:

    • First Match: He lost the match and will lose X Team Fame amount, as he was one win away from winning the same amount to move on to the next Team Fame Milestone, he now needs to win two matches to reach that goal;

    • Second Match: He won the match and will gain X Team Fame amount, and now, he needs to win one more match to reach that goal;

    • Third Match: He won the match and will gain X Team Fame amount, with this victory, he finally reaches his Milestone 3;

    • Fourth Match: Even though he lost the match, since it's in Milestone 3 with a base of 0, he doesn't incur any TF loss to revert back to Milestone 2.

  2. Unlocking

    Gama Kong doesn't use the amount of TF as a resource, but according to your level in this system, this will unlock the possibility to purchase the most rare items in game, the Special Abilities.

MVP Economy Chart

This economic chart helps with a visual understanding of the entire flow of the economy in summary form:

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