> For the complete documentation index, see [llms.txt](https://docs.rumblekongleague.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rumblekongleague.com/core-gameplay/action-buttons/pass.md).

# Pass

## Overview

Pinned down by the defense? About to be tackled? You’d better pass the rock! A quick pass can flip the game's momentum in a heartbeat. Nail it, and you’ll set up your teammate for a legendary shot, leaving the opposition speechless. But keep your head up – every pass is a gamble. The other team is always ready to snag the ball and take control.

* Summary: A lightning-fast action that lets you pass the ball to one of your teammates.
* Category: Offensive
* Activate: Instant action with a cooldown
* Key Boost: Vision

<figure><img src="/files/d1Whzn1TT1voJvSqUb39" alt=""><figcaption></figcaption></figure>

## Detailed Description

**How it works:**

* With one swift motion, the player hits the Pass button
* The game selects the teammate to receive the pass based on where your joystick/HUD was pointing
* The game checks whether an opponent Kong is in the ball's flight path and can intercept
* If yes, the opponent Kong is given a chance to intercept the ball
* If no, the receiver catches the ball
* The Pass button is put on a brief cooldown to prevent spamming

<figure><img src="/files/zdAHso0KmE95kK6LCDJs" alt=""><figcaption><p>A successful pass in the RKL mobile game</p></figcaption></figure>

## **Cooldown:**

The cooldown timer encourages players to think strategically and not rely solely on passing. After all, no one wants to be caught without the ability to pass in a crucial moment in the game, right?

* Base cooldown = 2 seconds
