Pass
Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.
Overview
Pinned down by the defense? About to be tackled? You’d better Pass! By quickly transferring the ball to another player, the player can change the game's dynamics in the blink of an eye. If successful, a pass can create an opening to make an epic basket, leaving the opposing team in awe. But beware, because every pass comes with a risk - the other team might intercept the ball and turn the tide in their favor.
Summary: A lightning-fast action that lets you pass the ball to one of your teammates.
Category: Offensive
Activate: Instant action with a cooldown
Key Boost: Vision
Detailed Description
How it works:
With one swift motion, the player hits the Pass button
The game selects the perfect teammate to receive the pass
The game checks whether an enemy Kong is in the ball's flight path
If yes, the enemy Kong is given a chance to intercept the ball
If no, the receiver catches the ball
The Pass button is put on a brief cooldown to prevent spamming
Cooldown:
The cooldown timer encourages players to think strategically and not rely solely on passing. After all, no one wants to be caught without the ability to pass in a crucial moment.
Base cooldown = 1 seconds
Interception:
Intercepting can turn the tide of the game, and creates a risk for passing the ball. Interception success depends on the following criteria:
Is an opposing Kong within 2 meters of the ball's flight path (yes/no)
What is the Defense Boost of the Kong in position? Kongs with high Defense have a better chance of intercepting the ball.
What is the Vision Boost of the Kong passing the ball? Kongs with high Vision have a better chance of successfully making a pass that isn’t intercepted.
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