RKL Abilities

Introducing RKL Abilities - A new way to play
Today, we wanted to give you all a glimpse into our current plans for The RKL Abilities rollout. Please keep in mind, that everything enclosed in today’s article is full work in progress so is subject to change… Let’s begin!
What are Abilities?
Abilities are special digital assets (NFTs) which are presented inside the game as playable cards. Players will be able to use these abilities inside the game from a pre-assembled deck. Decks must be created before joining an RKL game.
How do I get Abilities?
Abilities can potentially be earned as rewards within the game and will also be trade-able on the RKL marketplace. Our current plan is to make duplicate abilities mergeable, meaning the player can create an upgraded version of a particular ability by "merging" it with another.
This is still being actively worked on, some of the mechanics surrounding abilities can change, increase, and adapt further down the road.
How long can Abilities last?
Our plan is to have abilities with both one-time and lasting effects, this, of course, will depend on their description and rule set. More information will be released on this at a later date.
Let’s take a look at some of the key points from this new game mechanic rollout.
A Breakdown of Abilities:
  1. 1.
    Currently, abilities are NFT cards that are used to form a deck
  2. 2.
    The player has as many abilities in the game as they have abilities in their account (wallet)
  3. 3.
    The player can assemble an ability deck via a corresponding interface in-game.
  4. 4.
    Traits, Boosts, or roles might affect abilities visually or in other ways
  5. 5.
    Inside the game, only the top ability is shown to the player
  6. 6.
    The deck is constantly revolving and only a single ability is active at any one time
  7. 7.
    The player has to choose if they want to use an active ability or discard it
  8. 8.
    The next ability will become active in a 5-10 second time frame.
  9. 9.
    Used abilities go to the bottom of the deck (or get a cooldown so they won’t be enabled sooner)
  10. 10.
    Passed abilities go to the bottom of the deck
What does an Ability card look like?
Represented as a card, an ability has the following traits displayed on it
  • Ability name (connected with the backbone of the ability)
  • Icon (which depicts the ability type)
  • Ability Level
  • Ability Rarity
  • Usage Cooldown
  • Image (same as the NFT)
  • Ability Description
Ability Upgrade Logic
We plan to give players the ability to merge their duplicate abilities. This will create stronger versions of them and players can get an upper hand on the competition within their tier.
This also means, that players, get rid of duplicate abilities and will have the possibility to create better ones. A player can potentially earn some tokens by merging and selling high lvl abilities on the marketplace, again these features are all still in the planning stage and are subject to change.
Starters Deck
At the beginning of the game, we will look to give players a deck of common level 1 abilities, these will be un-tradeable.
Players can drag cards in and out, save the existing state if there are enough cards and have multiple decks.
Each deck will have a set of rules, with 10 ability cards inside each deck:
  • No more than 2 copies of each ability can be present in 1 deck
  • 4-10 common\uncommon cards total
  • 3 rare cards total
  • 2 epic cards total
  • Only 1 legendary card total
Ability Types
Although many of these examples are WIP abilities, we thought it was key to show you some of the ideas we have behind this new and exciting game feature.
‘Rush’ is one example of an ability we are working on. Increase a Kong’s overall speed by x2, this ability will have a 10-second timer, so you better get as many buckets in before the ability timer runs down.
Uber Jump’ is another, where a kong will instantly jump from its current position to that of the opponent. You’ll have to be very strategic in your ability usage, so having the right player controlling the team will be key in Club & tournament matches.
To Conclude
We’ve only scratched the surface on what is possible with Abilities, but we wanted to share our current vision for the game mechanics behind this. As always we value your feedback, so please make some noise across social media & we will see you on the next one!
This article and all of its content is a full work in progress.